• My Role: Combat Designer
  • Team Size: 12
  • Duration: 4 Months
  • Game Engine: Unity


My Contributions

Combat design was a major aspect of Ancient Core, as many of the game systems interact with combat. Once we decided on the concept, I worked to come up with several weapon concepts. I focused on trying to make each weapon feel unique, trying to make each weapon have an intended niche while also maintaining overall balance. As a team we then chose a few to move forward with, and I worked to implement functional weapon prototypes in-game for further testing and iteration.

During the early concept phase of development, I also pitched the idea of a durability system that prevents a player from using the same weapon for a certain amount of time, thus forcing them to engage more with switching weapons based on what weapons enemies drop. The team loved the idea, and I believe it helped the game feel more engaging in the moment-to-moment gameplay.